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Epic Games Raises $2 Billion From Lego Investors & Sony for Family-friendly Metaverse

Upload VR | Ian Hamilton | Apr 11, 2022

Lego partners with epic games metaverse for kids - Epic Games Raises $2 Billion From Lego Investors & Sony for Family-friendly MetaverseEpic Games continues to align with partners on efforts to build a 3D-focused version of the Internet with $2 billion raised from the investors behind Lego and Sony.

Epic just launched Unreal Engine 5 for a wide range of 3D creation tasks ranging from film production to video games on PSVR 2. The $2 billion investment — $1 billion each from the investment company behind The Lego Group (KIRKBI) and existing investors Sony Group Corporation — should strengthen Epic’s efforts to acquire and build complementary technologies. In recent months, Epic has acquired the likes of Bandcamp and Sketchfab as it grows under the guidance of CEO and founder Tim Sweeney.

Place for Kids to Play in the Metaverse

Last week Epic confirmed a “family-friendly digital experience” is on the way from Lego and Epic to “give kids access to tools that will empower them to become confident creators and deliver amazing play opportunities in a safe and positive space.”

See:  Metaverse Continuum: Digital experiences and interconnected future

Niels B Christiansen, CEO of The LEGO Group said:

“Kids enjoy playing in digital and physical worlds and move seamlessly between the two. We believe there is huge potential for them to develop life-long skills such as creativity, collaboration and communication through digital experiences. But we have a responsibility to make them safe, inspiring and beneficial for all. Just as we’ve protected children’s rights to safe physical play for generations, we are committed to doing the same for digital play. We look forward to working with Epic Games to shape this exciting and playful future.”

See:

The LEGO Group and Epic Games have agreed to three principles which will ensure the digital spaces they develop deliver engaging play opportunities safely:

  • Protect children’s right to play by making safety and wellbeing a priority.
  • Safeguard children’s privacy by putting their best interests first.
  • Empower children and adults with tools that give them control over their digital experience.

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